A Hardware Limitation Revolutionized Gaming

It is certainly no secret that the Metal Gear Solid franchise is one of the most popular video game franchises of all time.  In fact, it seems as if there have been few games as hyped or anticipated as Metal Gear Solid V: The Phantom Pain, which will be the very last installment in the series.  Not only has the series offered players excellent stealth action gameplay, but the original Metal Gear series were arguably the very first stealth action games to ever exist.

I remember playing the original Metal Gear game on the Nintendo Entertainment System when I was just a little kid.  A friend of mine owned it, and I found myself going to his house regularly in order to play it.  Although the Nintendo version was not the same as the original game that was designed for the MSX home computer, I still found it to be fun and significantly different than any other game that I had ever played.

You see, back in the 1980s, the action genre typically consisted of run and gun shooters.  Because of the limitations of the MSX, Hideo Kojima, the designer of Metal Gear, found that he could not simply make a shooting game.  Instead, he designed a game that was focused upon sneaking past enemies instead of just shooting them.  This was revolutionary at the time, and it ended up inspiring a number of other stealth action games in the future.

Fast-forward thirty years, and the Metal Gear series is rightfully seen as one of the greatest video game series ever created.  Not only did it lead to nearly countless sequels and offshoots, but it also inspired a whole new genre of video game that likely would not have existed had the MSX not had hardware limitations.